Playing video games

SIX recently started on History Channel, and while it’s got decent production values and a good cast incuding Walton Goggins and Barry Sloane, it still looks and feels far too much like they took Call of Duty and made a TV show out of it. Maybe it’s because we Germans simply don’t value our military service personnel as much as we maybe should, but all this heroic brouhaha is a bit annoying. Of course, all these brave, stereotypical soldiers have families and everyone has their own baggage, but it’s all far too shallow and predictable to be of much interest to me. But hey, at least History Channel finally manages to air something else than documentaries about Hitler or UFOs – or Hitler and UFOs – so that’s a start.

Fitting the overall impression of the show being a video game coming to life, the writers also took a page out of the book of reality. Remember when Edward Snowden revealed that terrorists were using multiplayer video games to talk about their evil plans? Well, the SIX scribes thought it would be a cool idea to implement that idea into episode two of their show. Unfortunately, instead of just faking a chat on any given (or fake) MMO, they resorted to … this:

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Image (c) History Channel

What happens here is as follows: some terrorist dude puts on a wireless headset and talks to another terrorist dude via voice chat in a video game. While they are talking on the voice chat, the exact words appear on the screen as well, as if the game could magically guess what the guys said. It’s pretty clear neither of the terrorists is typing anything, so how does this work? Of course there’s a thing called speech recognition, but why on earth would you bother with stuff like that in a video game, especially one as crappy as the one they use?

So far, so ridiculous, but there’s more! To their merit, they did everything right in the first scene this comes up, which makes their blunder even more damning. In a later scene, one of the operators comes home to find his little son playing Gears of War:

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Image (c) History Channel

To wit: two cables running to the TV (power/HDMI), the screen is actually powered on.

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Image (c) History Channel

Exhibit 2: the controller is an actual Xbox One controller and – woohoo! – powered on! It’s really hard to see due to the reflection on the glossy surface but in this freeze frame the button is clearly lit. Rosewood set decorators, take note: this is how it’s done!

Or not. Daddy goes to check on his daughter and finds her with a boy. She claims they didn’t do nuthin’ but daddy still finds this behaviour entirely unacceptable and throws the boyfriend out. I wonder what he was doing at that age in his spare time, knitting?

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Image (c) History Channel

While the boyfriend is escorted out of the house, we pass the TV once more, and all of a sudden there’s an entirely different game to be seen: Sunset Overdrive. And what’s even better, the game is already in progress which is quite a feat given that the player would have to quit Gears of War, find Sunset Overdrive on the console, launch it and start playing, all within about 20 seconds. I highly doubt this is even possible given the sluggish menu of the Xbox One as well as the long load times and endless splash screens most games have.

No, the real reason for this mistake is likely them filming out of sequence again – possibly on different days as well – and not remembering which game they loaded up. Or maybe the kid actor wanted to play something else because Gears of War got boring. You know, kids. They just go and do as they please. More power to them.

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